Diablo 3 Confirmation on Sockets?
A guy ask about confirmation on sockets in Diablo 3, and Bashkiok drops in and answer on the question, also answer the rumor about Talisman (he sure knows it exist, trying to avoid), the talisman is somekind rune socketing that could possible be like glypth system in world of warcraft…. read more about Diablo III Sockets and Talisman …
Please add a confirmation window when placing an item into something socketable (skills/weapons and armor). I can’t count how many times I’ve wasted good socketable weapons and gear in D2 because I accidentally dragged a crappy rune or gem into them and let go on top of it without thinking about where I was putting it.
lol Hel+TP?
Well, a confirmation, I can’t be too sure of. We’re probably not going to be dealing with items that are anywhere near as astronomically rare as some of the Diablo II runes, and I think it’s probably fairly likely that you’ll be able to overwrite what’s in a socket just by placing a new gem over the old one (destroying it in the process). So, you can still screw up, true, but it probably won’t be nearly as devastating – and fixing a mistake should be pretty easy.
A confirmation is a possibility when the stakes of placing the items become too costly to get wrong.
Q u o t e:
I was guessing the gems were only for the Talisman for character customization.
The WHAT? I have no idea what you’re talking about. You’re just making up words now? Tellersmens? I can’t even comprehend what that is. I feel like I’m taking crazy pills here! You make up words for your own amusement? HUH?
Weirdo.
Q u o t e:You’re overreacting. Bashiok was simply talking about the astronimical chances of a rune like Zod dropping for you.
For example, Hephasto has a of 0.00000651% chance of dropping a Zod.
On the other hand, killing Baal with 200% MF gives you a 0.015% chance of getting a Stone of Jordan.
See the difference?
Also, if I recall correctly, some of those drop chances are so insane because they were created with a design idea that they would be near “one per server”. The major issue with that is the number of people playing has decreased pretty substantially since the game first launched, so those items don’t see (legitimate) circulation nearly as much as they were intended.
Aside from that though, I believe the chance of something happening will only keep you trying for so long. The reason why it’s fun to keep playing is for the items that do actually drop, not the ones that don’t.
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